About Aswarm About Aswarm "Sound can both play with a space
and coax ‘us’ into playing with ‘it"

Founded by Artist & Sound Designer, Thor McIntyre-Burnie, Aswarm has evolved into a small dynamic team of creative experts. Working collaboratively, we make incredible things happen. We draw on the creative use of Sound, Digital Technology, Immersive Installation, Site-Specifics and Concept to make art, politics and play happen where it matters.

We create artworks that are inherently interactive and dynamic in nature. By creating scenarios and interventions, our work invites and enables people to interact and play with their world in new and progressive ways. Questioning the role of public space and exploring the potential of art to bring about change.

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The term ’a-swarm’ describes both a dynamic entity and an event/happening, and it is this relationship between the tangible + intangible; between physical place or object + invisible sound-waves; between artwork + intervention or spectator + co-creator that underpins much of our work.

Aswarm (ə-swôrm′) : Filled with things in motion: the garden was aswarm with bees.

Our projects range from solo artist works to full production teams, drawing on a tight team of specialists whose work we admire and trust and a wider network of creative professionals, scientists, researchers, architects, historians, designers and technologists.

About

Aswarm (ə-swôrm′) : Filled with things in motion: the garden was aswarm with bees.

A swarm is both an entity and a happening, and it is this relationship between the tangible and intangible; between place or object and soundwaves; between artwork and intervention or spectator and active participant that underpins much of our work.

more

Aswarm create artworks that are inherently interactive and dynamic in nature. We create scenarios, interventions and tools that invite and enable people to interact and play with their world in new and progressive ways, questioning the role of public space and exploring the potential of art to bring about change

We draw on the creative use of Sound, Digital Technology, Immersive Installation, Site-Specifics and Concept to make art, politics and play happen where it matters.

“Sound can both play with a space and coax ‘us’ into playing with ‘it’…”

We are a collaborative team of experts that work with artist Thor McIntyre-Burnie to develop, experiment and create things none of us can create alone.

We are a collaborative team of experts that work with artist Thor McIntyre-Burnie to develop, experiment and create things none of us can create alone.

Our projects range from solo artist works to full production teams, drawing on a tight team of specialists and a wider network of creative professionals, scientists, researchers, architects, historians, designers and technologists.

Who is behind Aswarm

Aswarm works in collaboration with a small team of creative professionals and a wider network of artists, makers, programmers, super-geeks, architects, designers and performers.

Thor McIntyre-Burnie

Aswarm’s Artistic Director · Artist & Sound Designer

Who is behind Aswarm

Aswarm works in collaboration with a small team of creative professionals and a wider network of artists, makers, programmers, super-geeks, architects, designers and performers.

Thor McIntyre-Burnie

Aswarm’s Artistic Director · Artist & Sound Designer

Chloe Osborne

Theatre & Participation (Artist and Producer)

Toby Jarvis

Sculptor & prop maker (Production Manager)

Martin King

Electrical Engineer, super tech geek genius

Olly Aylmer

Composer, Sound Design and Music Producer

If such and such were so... what then...?
- Our motto draws on Kurt Vonnegut

What is an aswarm work?

A Bandstand may be re-awakened as an ear to a historic mound of earth; an exploded orchestra re-activates a victorian mill; a flock of speakers occupy a square, providing a means to walk within the Twittersphere; a derelict piers starling bird colony becomes a touring Ghost Roost; A forgotten Wind Tunnel becomes a quasi religious experience; a Lift a musical playback device & place to play synesthetic twister; a pile of rubble an instrument to re-work Rites of Spring; a team of ghostbuster-esque Vearo’s provide a means for people to physically ‘hold’ their own voice! – we make work – you actively experience!

What is an aswarm work?

A Bandstand may be re-awakened as an ear to a historic mound of earth; an exploded orchestra re-activates a victorian mill; a flock of speakers occupy a square, providing a means to walk within the Twittersphere; a derelict piers starling bird colony becomes a touring Ghost Roost; A forgotten Wind Tunnel becomes a quasi religious experience; a Lift a musical playback device & place to play synesthetic twister; a pile of rubble an instrument to re-work Rites of Spring; a team of ghostbuster-esque Vearo’s provide a means for people to physically ‘hold’ their own voice! – we make work – you actively experience!

WE ALSO DO: SOUND DESIGN

Sound Design collaborations

In addition to producing our own projects we also often work in collaboration on the sound design of productions and interactive installations.

As well as a practicing artist, our director Thor has also built a breadth of experience working as a Sound Designer for live performance and Interactive design. An established figure in the outdoor arts sector he’s built a strong reputation for sound for site-specific performance, theatre and dance outside conventional venues. – It’s not all muddy boots & head torch’s though, the European award winning Soundspace which we co-designed in a unique £1.2 million Nesta funded partnership with Dutch firm Northern Light, at Eureka Children’s Museum is a slick interactive exhibition that is still running 15 yrs on!

ARTS IN EDUCATION - Post Grad Lecturing

Arts In Education & post Grad Lecturing

Drawing on our breadth of experience across both these fields we design creative learning spaces and deliver educational projects with schools.

As a postgraduate lecturer Thor also regularly teaches in the fields of Communications Design, Architecture, Theatre and Sound Design (Incl: Central St.Martins MA, Birkbeck MA, Brighton University BA, Aachen University (Germany) MA.

CONSULTATION AND MENTORING

Consultation & Mentoring

With over 20 years experience working outside cultural institutions we recognise there just aren’t many people or companies with the breadth of experience we hold in this curious niche. So we often work across sectors: advising, mentoring and as creative consultants. Often advising professionals from Music, Theatre, Dance, Design and Gallery arts on how to adapt their work or productions offsite, in public, outdoor, spatialised and unpredictable scenarios.

The Wider Team includes

Andrew Siddal · PM & Production Designer/maker

Jeroen Van-Dooren · Artist Maker

Paschale Straiton · Performer & Theatre Director

Dave Wah · Sound Engineer

Jack Wood · Maker

Duncan Whitley · Sound Recording Artist

Lori Etienne · Seamstress & Costume

Roger Hartley · Director, Bureau of Silly Ideas

The Artchivists of Brixton · Collective of Artists & Craftmakers incl: Lighting & Projection Map designers, Metal worker Upholstery/Seamstress, woodworkers and makers

The Wider Team includes

Andrew Siddal · PM & Production Designer/maker

Jeroen Van-Dooren · Artist Maker

Paschale Straiton · Performer & Theatre Director

Dave Wah · Sound Engineer

Jack Wood · Maker

Duncan Whitley · Sound Recording Artist

Lori Etienne · Seamstress & Costume

Roger Hartley · Director, Bureau of Silly Ideas

The Artchivists of Brixton · Collective of Artists & Craftmakers incl: Lighting & Projection Map designers, Metal worker Upholstery/Seamstress, woodworkers and makers

An Aswarm Timeline

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